The next day I continued my trek and passed through Gvozdno. I walked along the north road and found more gear. Then I turned south to walk to the airfield. After a bit, I checked my compass and found I was walking in the wrong direction. I changed course and found myself at Devil’s Castle. I looked around and was chased out of there by a zed.
I pushed forward and found the airfield. Before going into the airfield, I climbed a ladder at a small lookout tower to observe as the area might have other survivors. When I reached the top of the ladder, I somehow stepped back instead of forward onto the platform. I fell to my death.
Character #006 - Michael Bhang - Day 1
I woke up on the coast near the quarry by Solnichniy. I slowly made my way east and a bit north looking for gear and food in all the buildings I passed. I decided I was going to head to the International Airfield in the North East as I have not seen the location before.
The weather was nice. I came across a few zeds here and there but made short work of them. Eventually I found an Ax and was able to walk feeling much more secure. All and all the area was deserted as I never noticed a sign of the living.
I walked east through Dolina and Gorka to Dubrovka. Finding some weapons and ammunition. I found a tactical helmet and felt like I was rough and tough.
All and all it was a great day. Found nice gear. Found plenty of food. Found a canteen. I was in great shape.
Rust: Adventures around Rad Towns
Random stuff with my crew, the Mulberry Street Raiders
Rust: Being Neighborly
Joining the neighbors for a raid against the bad elements in the neighborhood.
Here is the TLDR version of the devblog which recaps everything the devs are currently being worked on.
better light sources
physics (throwing items, throwing and injuring, to get to rag doll)
bow and arrows
rain is synchronized on all clients
rain now makes items damp (this will come more into play later on)
new buildings that have loot (with clips from the new playstation)
refrigerators contain loot and are viewable like items
Notifications on injuries (broken legs and such)
Hunting and cooking - Hunting and animal AI is being done by a larger team dedicated to the hunting and animal mechanics (which also includes zombies). This is current main focus over the next few weeks.
Desync - guaranteed delivery system for client server communications. Will keep you, your inventory, friends and theirs, and all that good stuff in sync.
Zombies - Do not respawn, same as loot. Will change to have them respawn. Collision detection for zombies also improved. Will have more zombies in game. Example. Players take over village. Zombies will only spawn outside and will be attracted to such things.
Persistent objects - backpacks, paper, barricading wood, etc. This is actively in testing. (Guess nobody will find that note I left somewhere)
Vehicles will be added after current survival mechanics are finished to prevent balancing issues. Slow vehicles such as bicycles will be added first. Will have all kinds of parts and components to manage to keep your vehicle running.
I’ve had four characters die in DayZ to date. I’ve been playing solo on hardcore servers, building my character up by playing true to life. It’s been working as he has decent gear and weapons and I feel pretty capable of dealing with the landscape, zombies, and potentially other players.
My friends started playing and I decided to join them. When I logged in I did not have all my wonderful gear, instead I have a character with no gear and broken legs. WTF?